So, by that description above, it may sound like you’re simply clicking on boxes to uncover what’s underneath, and at its core this is true, but once you start making it to double digits, you’re going to have to be very strategic in every move you make, taking into account your health, soul points, mana, items, and more. Simply rushing through floors will not end well for you when enemies can easily take you out without sufficient levels and equipment. While you can quickly jump floors with some luck, you may want to explore nearly every tile per floor, as you’ll need to kill enemies to level up, making each following floor easier to handle. You may find special shrines that allow you to pray to Gods for special buffs, though be prepared to uncover many enemies on the tiles at the most inopportune times.Īll you need to progress floors to find the exit, some simply need to be clicked, while others will require a key that a certain enemy is holding. Traps are plentiful, hurting you and decreasing your health pool when you uncover one, and special items can be acquired and used when needed, again, completely dependent on the randomly generated floors. Given that every tile is randomly determined when it loads, and you don’t know what is on each tile until you click on it, so randomness will either work for you, or usually, very much against you. And of course, a good dungeon crawler wouldn’t be complete with every floor becoming much more dangerous than the last, and that’s no different here. Each tile you click has a chance at being something beneficial, an enemy, an item, or other surprises that are completely randomly generated every time you play. Only one tile is viewable from the beginning of each floor, so you need to click any adjacent tiles to uncover them, almost like the fog in a RTS title. You view the dungeon from above, in a grid-like format, controlling a cursor and choosing which tile to click and uncover what may lie on it. The general concept of the game is to explore dungeon levels, defeating monsters, and progressing as far as you can before ultimately succumbing to death, resulting in having to start all over from the first floor. You’ll have a brief tutorial that teaches you the basic mechanics but many of the ‘deep down’ mechanics you’ll simply need to learn for yourself. Actually, there’s no story here really at all, as your first selectable class is simply named “Guy” with no real reasoning for your quest other than progressing further in the dungeon. I’ll admit, I was a little turned off when playing in the beginning, but as I put some time into it, and learned the inner workings that isn’t directly taught to you via a tutorial, I started to enjoy it much more and simply took it for what it is.ĭon’t go in expecting some grand narrative. Runestone Keeper seems to blend a dungeon crawler with some roguelike mechanics, but the gameplay is more akin to that of a board game of sorts. I enjoy my dungeon crawlers and my roguelike games, both of which combined isn’t necessarily uncommon, but I have not quite experienced something quite like Runestone Keeper before.
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